Zul'Farrak

You can enter the instance Zul'Farrak already at level 39. Like the other instances, it is designed for 5 players. The instance is recommended for level 44-54 players.

Zul'Farrak is located near the goblin town of Gadgetzan!

If you have the Hammer of Zul'Farrak, we will use it at the [EU] WoW Classic - Zul'Farrak Service and kill Gahz'rilla.

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Alliance:

Horde:

Both factions:

The instance Zul'Farrak is designed for 5 players of the minimum level 39. The recommended level range for the dungeon is between 44-54. In the village Tanaris lies Zul'Farrak, the capital of the trolls of the Sandfury tribe.

To get to Zul'Farrak you simply have to fly to the Goblin settlement of Gadgetzan and from there you always have to head west. At some point you'll come to an old temple and the meeting stone will show you the way.

In Zul'Farrak you'll also find countless quests again and they also have some great items ready for you. In total there are 6 quests for both factions and one extra quest per faction, so each faction has 7 quests. One quest is very special because you can get the legendary "Carrot on a Stick". If you equip this item we will increase your riding speed by three percent.

A long time ago, mercenaries who had to flee Gadgetzan are said to have entered the city. It is said they were held captive in the city after entering. However, there is still something much scary, a rumor that is quietly whispered back and forth. An ancient creature is said to be slumbering in the waters, a demigod, and anyone who awakens him will be destroyed.

There is little glory in the history of the Sandfury Trolls. Their capital was once the jewel of Tanaris and a beautiful city. They were repeatedly forced to give up parts of their territory, although they are very persistent. The inhabitants of Zul'Farrak are in the process of creating undead trolls to conquer nearby areas.

As probably in every city, there are legends and tales of former heroes, which can also be found in Zul'Farrak. The story tells of a legendary sword called Sul'thraze the Whip. This mighty weapon will scare and scare even the most dangerous opponent. However, the sword was divided into two long ago, and there are rumors that the parts are still in Zul'Farrak. If you want to create the sword, you need the two parts: Jang'thraze the Protector and Sang'thraze the Smasher. But that you get one of the swords is very small.

In Zul'Farrak there are 14 bosses in total and these are bosses: Sandarr Dunereaver, Theka the Martyr, Antu'sul, Witch Doctor Zum'rah, Executioner of Sand Deserts, Nekrum Gutchewer, Shadow Priest Sezz'ziz, Zerillis, Karaburan, Sergeant Bly, Chief Ukorz Sandskalp, Ruuzlu, Hydromancer Velratha, Gahz'rilla.

Antu'sul is the foreman of Sul and belongs to the troll shamans in Zul'Farrak. He has bronze hair and is one of the bosses in Zul'Farrak. The boss belongs to the tribe of the Sandfury and he rules over the servants.

Kai'ju Gahz'rilla is a huge Hydra that must be summoned, deep inside the city at the holy pond. Even her scales pulsate with the powerful energy she has. The beast was once the pet of the gods and almost became a demigod herself. It has been worshipped by the trolls of the Sandfury for thousands of years. If you want to meet her, you first have to squeeze the secret out of the trolls. To summon the huge Hydra you need the Hammer of Zuk'Farrak. To get this hammer you have to defeat Qiaga the keeper and she will drop you a holy hammer as loot. You will then have to turn it into the altar of Jintha'Alor around him.

Chief Ukorz Sandsclap is the final boss in Zul'Farrak. He is the leader of the sandfury tribe. The Troll Berserker with a fiery red mane is obsessed with leading his tribe back to old glory and glory. The chief has started a new chapter with his comrade Ruuzlu by force. Ukorz is owned by Jang'thraze the Protector.

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